Its nice to see some four player couch co-op but the only thing on offer is a best of seven racing game that gets old fast. The multiplayer is disappointing at best. The FMX tracks use the new inclusion of freestyle motocross stunts and work on a points system. Skill games are varied do a wheelie for as long as possible or bail out at the top of a jump and try and extend your record. The inclusion of skill games and FMX tracks help to break up the gameplay a little and keep it fresh over the life of the career mode. Its worth the frustration to create new custom tracks to flood the Internet with making the potential game huge. With a little patience I found the tack editor incredible powerful. Navigating a 3D world on a 2D plane can be confusing especially when you have little control over your view. The controls are so frustrating I found myself using this feature less than I wanted to. Its worth a look because its so funny but doesn’t really add anything to the game.Ī good track editor is a lot of fun and making tracks for other people to play online is a welcome feature. If you don’t have the patience to endure the absolute longest credit roll I have ever seen, you can just fast-forward it with the left stick in the options menu. There is a snippet of text at the end of the credits with some vague details about an anomaly from Saturn. If you are really interested in the narrative behind a motocross physics game and find yourself wanting more, fear not. It’s all just a little too GLaDOS but its not all that important in the game so it gets a pass for being unoriginal. They will both speak to you over the PA system and offer advice, hints and the occasional nonsensical jargon. SynDI and George are the only characters other than the rider, if you don’t count the squirrels you have to try and find in the tracks. There is even a hint of a story to Trials Fusion. Like secret afterburners that make your bike fly and hidden mazes and riddles to solve. There are a lot of things hidden in the game you wouldn’t notice without the challenges tipping you off. Some are crazy, like don’t let your front wheel touch certain parts of the map. Some are easy, like do 10 flips without crashing. Amassing medals will help you gain access to more levels.Įach track has three challenges and they are usually very tough. What would any Olympics, from Sydney to Saturn be without medals? As disappointing as Sochi room service obviously so it’s a good thing gold, silver, bronze and eventually platinum medals are you ultimate goal in Trials Fusion. Trials Fusion, or the freestyle motocross event of the space Olympics as I came to think of offers a lot for completionists. It’s not all bad though as the insane tracks give a huge sense of accomplishment after being completed. This is how I found out that tracks have a 30-minuet time limit, earning me my first “epic fail”. I felt really stupid being so dismayed at in the hard levels once I finished the game and unlocked the extreme tracks. At first I thought it was just unplayable but after more practice than I care to admit I started making progress. The jump in difficulty from medium to hard is massive. The difficulty curve closely reflects the treacherous later tracks, almost vertical. Tracks are grouped by difficulty and as you go on things get harder. It’s not a huge game but it gets hard quickly, making the overall clear time longer then expected. The early tracks are laughable and before long your palms will be getting clammy with all the constant hand-holding the game provides. Trials Fusion starts out exceptionally easy. I still can’t decide if I love it or hate it my opinion changes every thirty seconds. I know it sounds crazy, but second to gameplay it really is the most important thing about the game. In fact it sounds a lot like “Space Olympics” with its ridiculous lyrics and repetitive, spacey drum and bass rhythm. It plays on a loop when in any menus wailing, “Welcome to the future! Man, machine, the future!” It could easily be mistaken for a lonely island song. Not due to any fault in gameplay, the main track is just so annoyingly catchy. It’s easily the most memorable part of the game. It’s a simple idea but it’s executed very well. Other than controlling the bikes acceleration and breaking, you decide how the rider shifts his weight as he motors through each track. You control a rider in a 3D world on a 2D plane that has to navigate tricky obstacles to reach the end of each track. Trials Fusion is a physics based motocross game. A lone rider must use his uncanny leaning abilities to traverse impossible terrain in order to um… win, or something.